Epic 4: Chemins Narratifs, Challenge & Contact Stories implementees: - 4.1: Composant ChoiceCards pour choix narratifs binaires - 4.2: Sequence d'intro narrative avec Le Bug - 4.3: Chemins narratifs differencies avec useNarrativePath - 4.4: Table easter_eggs et systeme de detection (API + composable) - 4.5: Easter eggs UI (popup, notification, collection) - 4.6: Page challenge avec puzzle de code - 4.7: Page revelation "Monde de Code" - 4.8: Page contact avec formulaire et stats Fichiers crees: - Frontend: ChoiceCards, IntroSequence, ZoneEndChoice, EasterEggPopup, CodePuzzle, ChallengeSuccess, CodeWorld, et pages intro/challenge/revelation - API: EasterEggController, Model, Migration, Seeder Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
156 lines
6.0 KiB
PHP
156 lines
6.0 KiB
PHP
<?php
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namespace Database\Seeders;
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use App\Models\EasterEgg;
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use App\Models\Translation;
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use Illuminate\Database\Seeder;
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class EasterEggSeeder extends Seeder
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{
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public function run(): void
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{
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$easterEggs = [
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// 1. Konami code sur la landing
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[
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'slug' => 'konami-master',
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'location' => 'landing',
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'trigger_type' => 'konami',
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'reward_type' => 'badge',
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'reward_key' => 'easter.konami.reward',
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'difficulty' => 3,
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],
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// 2. Clic sur l'araignée cachée (header)
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[
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'slug' => 'hidden-spider',
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'location' => 'header',
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'trigger_type' => 'click',
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'reward_type' => 'anecdote',
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'reward_key' => 'easter.spider.reward',
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'difficulty' => 2,
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],
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// 3. Hover sur un caractère spécial dans le code (page projets)
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[
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'slug' => 'secret-comment',
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'location' => 'projects',
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'trigger_type' => 'hover',
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'reward_type' => 'snippet',
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'reward_key' => 'easter.comment.reward',
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'difficulty' => 2,
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],
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// 4. Scroll jusqu'en bas de la page parcours
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[
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'slug' => 'journey-end',
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'location' => 'journey',
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'trigger_type' => 'scroll',
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'reward_type' => 'anecdote',
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'reward_key' => 'easter.journey_end.reward',
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'difficulty' => 1,
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],
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// 5. Séquence de clics sur les compétences (Vue, Laravel, TypeScript)
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[
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'slug' => 'tech-sequence',
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'location' => 'skills',
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'trigger_type' => 'sequence',
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'reward_type' => 'snippet',
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'reward_key' => 'easter.tech_seq.reward',
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'difficulty' => 4,
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],
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// 6. Clic sur le logo Skycel 5 fois
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[
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'slug' => 'logo-clicks',
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'location' => 'global',
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'trigger_type' => 'click',
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'reward_type' => 'image',
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'reward_key' => 'easter.logo.reward',
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'difficulty' => 2,
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],
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// 7. Hover sur la date "2022" dans le parcours
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[
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'slug' => 'founding-date',
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'location' => 'journey',
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'trigger_type' => 'hover',
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'reward_type' => 'anecdote',
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'reward_key' => 'easter.founding.reward',
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'difficulty' => 2,
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],
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// 8. Console.log dans les devtools
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[
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'slug' => 'dev-console',
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'location' => 'global',
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'trigger_type' => 'sequence',
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'reward_type' => 'badge',
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'reward_key' => 'easter.console.reward',
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'difficulty' => 3,
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],
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];
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foreach ($easterEggs as $egg) {
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EasterEgg::firstOrCreate(['slug' => $egg['slug']], $egg);
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}
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// Traductions des récompenses
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$translations = [
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// Konami
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[
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'key' => 'easter.konami.reward',
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'fr' => "Badge 'Gamer' debloque ! Tu connais les classiques.",
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'en' => "'Gamer' badge unlocked! You know the classics.",
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],
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// Spider
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[
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'key' => 'easter.spider.reward',
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'fr' => "Tu m'as trouve ! Je me cache partout sur ce site... Le Bug te surveille toujours.",
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'en' => "You found me! I hide everywhere on this site... The Bug is always watching.",
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],
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// Comment
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[
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'key' => 'easter.comment.reward',
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'fr' => "// Premier code ecrit : console.log('Hello World'); // Tout a commence la...",
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'en' => "// First code written: console.log('Hello World'); // It all started there...",
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],
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// Journey end
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[
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'key' => 'easter.journey_end.reward',
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'fr' => "Tu as lu jusqu'au bout ? Respect. Le prochain chapitre s'ecrit peut-etre avec toi.",
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'en' => "You read all the way? Respect. The next chapter might be written with you.",
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],
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// Tech sequence
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[
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'key' => 'easter.tech_seq.reward',
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'fr' => "const stack = ['Vue', 'Laravel', 'TypeScript'];\n// La sainte trinite du dev moderne",
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'en' => "const stack = ['Vue', 'Laravel', 'TypeScript'];\n// The holy trinity of modern dev",
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],
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// Logo
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[
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'key' => 'easter.logo.reward',
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'fr' => "Image secrete debloquee : La premiere version du logo Skycel (spoiler: c'etait moche)",
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'en' => "Secret image unlocked: The first version of the Skycel logo (spoiler: it was ugly)",
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],
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// Founding
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[
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'key' => 'easter.founding.reward',
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'fr' => "2022 : l'annee ou Le Bug est ne. Litteralement un bug dans le code qui m'a donne l'idee de la mascotte.",
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'en' => "2022: the year The Bug was born. Literally a bug in the code that gave me the mascot idea.",
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],
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// Console
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[
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'key' => 'easter.console.reward',
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'fr' => "Badge 'Developpeur' debloque ! Tu as verifie la console comme un vrai dev.",
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'en' => "'Developer' badge unlocked! You checked the console like a real dev.",
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],
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];
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foreach ($translations as $t) {
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Translation::firstOrCreate(
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['lang' => 'fr', 'key_name' => $t['key']],
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['value' => $t['fr']]
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);
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Translation::firstOrCreate(
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['lang' => 'en', 'key_name' => $t['key']],
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['value' => $t['en']]
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);
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}
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}
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}
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