🎉 Init monorepo Nuxt 4 + Laravel 12 (Story 1.1)
Setup complet de l'infrastructure projet : - Frontend Nuxt 4 (SSR, TypeScript, i18n, Pinia, TailwindCSS) - Backend Laravel 12 API-only avec middleware X-API-Key et CORS - Design tokens (sky-dark, sky-accent, sky-text) et polices (Merriweather, Inter) - Documentation planning et implementation artifacts Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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# Story 4.6: Page Challenge - Structure et puzzle
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Status: ready-for-dev
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## Story
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As a visiteur,
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I want relever un défi optionnel avant d'accéder au contact,
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so that l'accès au développeur est une récompense méritée (mais pas bloquante).
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## Acceptance Criteria
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1. **Given** le visiteur accède à `/challenge` (après avoir débloqué le contact) **When** la page se charge **Then** une introduction narrative "Une dernière épreuve..." s'affiche
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2. **And** un puzzle logique/code simple est présenté (réordonner, compléter, décoder)
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3. **And** la difficulté est calibrée : 1-3 minutes pour résoudre
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4. **And** le thème est lié au développement/code
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5. **And** un système d'indices est disponible (bouton "Besoin d'aide ?")
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6. **And** 3 niveaux d'indices progressifs sont proposés
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7. **And** après 3 indices, une option "Passer" apparaît
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8. **And** le challenge est TOUJOURS skippable (bouton discret "Passer directement au contact")
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9. **And** une validation avec feedback clair indique succès/échec
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10. **And** une animation de succès célèbre la réussite
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11. **And** `challengeCompleted` est mis à `true` dans le store si réussi
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## Tasks / Subtasks
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- [ ] **Task 1: Créer la page challenge** (AC: #1, #8)
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- [ ] Créer `frontend/app/pages/challenge.vue`
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- [ ] Vérifier que le contact est débloqué
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- [ ] Introduction narrative avec Le Bug
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- [ ] Bouton discret "Passer" visible en permanence
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- [ ] **Task 2: Concevoir le puzzle** (AC: #2, #3, #4)
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- [ ] Puzzle type "réordonner les lignes de code"
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- [ ] Code simple : une fonction qui affiche un message
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- [ ] 5-7 lignes à réordonner dans le bon ordre
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- [ ] Thème : débloquer l'accès au développeur
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- [ ] **Task 3: Créer le composant CodePuzzle** (AC: #2, #9)
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- [ ] Créer `frontend/app/components/feature/CodePuzzle.vue`
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- [ ] Drag & drop des lignes de code
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- [ ] Support tactile (mobile)
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- [ ] Validation visuelle (vert/rouge)
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- [ ] **Task 4: Implémenter le système d'indices** (AC: #5, #6, #7)
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- [ ] Bouton "Besoin d'aide ?"
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- [ ] 3 indices progressifs (révèlent de plus en plus)
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- [ ] Après 3 indices : bouton "Passer" plus visible
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- [ ] Indices traduits FR/EN
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- [ ] **Task 5: Implémenter l'animation de succès** (AC: #10, #11)
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- [ ] Confettis ou effet visuel de célébration
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- [ ] Message du narrateur
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- [ ] Mettre `challengeCompleted = true` dans le store
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- [ ] Navigation vers la révélation
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- [ ] **Task 6: Gérer le skip** (AC: #8)
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- [ ] Skip visible en permanence (discret mais accessible)
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- [ ] Skip après indices (plus visible)
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- [ ] Dans les deux cas : navigation vers révélation
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- [ ] **Task 7: Accessibilité**
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- [ ] Navigation clavier pour le drag & drop
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- [ ] aria-labels descriptifs
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- [ ] Instructions claires
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- [ ] **Task 8: Tests et validation**
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- [ ] Tester le puzzle complet
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- [ ] Tester les 3 indices
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- [ ] Vérifier le skip
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- [ ] Tester sur mobile (drag & drop tactile)
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- [ ] Valider l'animation de succès
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## Dev Notes
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### Puzzle : Réordonner le code
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Le puzzle consiste à remettre dans l'ordre les lignes d'une fonction JavaScript qui "débloque" l'accès au développeur.
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```javascript
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// Solution correcte
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function unlockDeveloper() {
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const secret = "SKYCEL";
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const key = decode(secret);
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if (key === "ACCESS_GRANTED") {
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return showDeveloper();
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}
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return "Keep exploring...";
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}
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```
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Les lignes sont mélangées et le visiteur doit les réordonner.
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### Page challenge.vue
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```vue
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<!-- frontend/app/pages/challenge.vue -->
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<script setup lang="ts">
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const { t } = useI18n()
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const router = useRouter()
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const progressionStore = useProgressionStore()
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const narrator = useNarrator()
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// Vérifier que le contact est débloqué
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if (!progressionStore.contactUnlocked) {
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navigateTo('/')
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}
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// États
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const showIntro = ref(true)
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const puzzleCompleted = ref(false)
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const hintsUsed = ref(0)
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// Introduction narrative
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onMounted(async () => {
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await narrator.showMessage('challenge_intro')
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})
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function startPuzzle() {
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showIntro.value = false
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}
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function handlePuzzleSolved() {
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puzzleCompleted.value = true
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progressionStore.setChallengeCompleted(true)
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// Attendre l'animation puis naviguer
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setTimeout(() => {
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router.push('/revelation')
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}, 3000)
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}
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function skipChallenge() {
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// Skip ne marque pas comme complété
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router.push('/revelation')
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}
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function useHint() {
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hintsUsed.value++
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}
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</script>
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<template>
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<div class="challenge-page min-h-screen bg-sky-dark relative">
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<!-- Bouton skip (toujours visible) -->
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<button
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v-if="!puzzleCompleted"
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type="button"
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class="absolute top-4 right-4 text-sky-text-muted hover:text-sky-text text-sm font-ui underline z-10"
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:class="{ 'text-sky-accent': hintsUsed >= 3 }"
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@click="skipChallenge"
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>
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{{ t('challenge.skip') }}
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</button>
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<!-- Introduction -->
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<Transition name="fade" mode="out-in">
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<div
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v-if="showIntro"
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class="flex flex-col items-center justify-center min-h-screen p-8"
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>
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<div class="max-w-lg text-center">
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<img
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src="/images/bug/bug-stage-4.svg"
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alt="Le Bug"
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class="w-24 h-24 mx-auto mb-6"
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/>
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<h1 class="text-3xl font-ui font-bold text-sky-text mb-4">
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{{ t('challenge.title') }}
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</h1>
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<p class="font-narrative text-xl text-sky-text-muted mb-8">
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{{ t('challenge.intro') }}
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</p>
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<button
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type="button"
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class="px-8 py-3 bg-sky-accent text-white font-ui font-semibold rounded-lg hover:bg-sky-accent/90 transition-colors"
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@click="startPuzzle"
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>
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{{ t('challenge.accept') }}
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</button>
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</div>
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</div>
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<!-- Puzzle -->
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<div
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v-else-if="!puzzleCompleted"
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class="flex flex-col items-center justify-center min-h-screen p-8"
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>
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<div class="max-w-2xl w-full">
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<h2 class="text-xl font-ui font-bold text-sky-text mb-2 text-center">
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{{ t('challenge.puzzleTitle') }}
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</h2>
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<p class="text-sky-text-muted text-center mb-8">
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{{ t('challenge.puzzleInstruction') }}
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</p>
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<CodePuzzle
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@solved="handlePuzzleSolved"
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@hint-used="useHint"
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:hints-used="hintsUsed"
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/>
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</div>
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</div>
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<!-- Succès -->
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<div
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v-else
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class="flex flex-col items-center justify-center min-h-screen p-8"
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>
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<ChallengeSuccess />
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</div>
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</Transition>
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</div>
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</template>
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```
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### Composant CodePuzzle
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```vue
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<!-- frontend/app/components/feature/CodePuzzle.vue -->
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<script setup lang="ts">
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import { useDraggable } from '@vueuse/core'
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const props = defineProps<{
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hintsUsed: number
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}>()
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const emit = defineEmits<{
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solved: []
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hintUsed: []
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}>()
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const { t } = useI18n()
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// Lignes de code (solution)
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const solution = [
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'function unlockDeveloper() {',
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' const secret = "SKYCEL";',
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' const key = decode(secret);',
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' if (key === "ACCESS_GRANTED") {',
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' return showDeveloper();',
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' }',
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' return "Keep exploring...";',
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'}',
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]
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// Lignes mélangées au départ
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const shuffledLines = ref<string[]>([])
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const isValidating = ref(false)
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const validationResult = ref<boolean | null>(null)
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// Mélanger au montage
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onMounted(() => {
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shuffledLines.value = [...solution].sort(() => Math.random() - 0.5)
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})
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// Indices progressifs
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const hints = [
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() => t('challenge.hint1'), // "La fonction commence par 'function'"
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() => t('challenge.hint2'), // "La variable 'secret' est définie en premier"
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() => t('challenge.hint3'), // "Le return final est 'Keep exploring...'"
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]
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const currentHint = computed(() => {
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if (props.hintsUsed === 0) return null
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return hints[Math.min(props.hintsUsed - 1, hints.length - 1)]()
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})
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// Drag & Drop
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function onDragStart(e: DragEvent, index: number) {
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e.dataTransfer?.setData('text/plain', index.toString())
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}
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function onDrop(e: DragEvent, targetIndex: number) {
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e.preventDefault()
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const sourceIndex = parseInt(e.dataTransfer?.getData('text/plain') || '-1')
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if (sourceIndex === -1) return
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// Swap les lignes
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const newLines = [...shuffledLines.value]
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const temp = newLines[sourceIndex]
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newLines[sourceIndex] = newLines[targetIndex]
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newLines[targetIndex] = temp
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shuffledLines.value = newLines
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}
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function onDragOver(e: DragEvent) {
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e.preventDefault()
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}
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// Validation
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function validateSolution() {
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isValidating.value = true
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validationResult.value = null
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setTimeout(() => {
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const isCorrect = shuffledLines.value.every((line, i) => line === solution[i])
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validationResult.value = isCorrect
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if (isCorrect) {
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emit('solved')
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} else {
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// Reset après 2s
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setTimeout(() => {
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validationResult.value = null
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isValidating.value = false
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}, 2000)
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}
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}, 500)
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}
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function requestHint() {
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if (props.hintsUsed < 3) {
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emit('hintUsed')
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}
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}
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// Navigation clavier
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function moveLineUp(index: number) {
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if (index === 0) return
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const newLines = [...shuffledLines.value]
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const temp = newLines[index - 1]
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newLines[index - 1] = newLines[index]
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newLines[index] = temp
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shuffledLines.value = newLines
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}
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function moveLineDown(index: number) {
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if (index === shuffledLines.value.length - 1) return
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const newLines = [...shuffledLines.value]
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const temp = newLines[index + 1]
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newLines[index + 1] = newLines[index]
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newLines[index] = temp
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shuffledLines.value = newLines
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}
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</script>
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<template>
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<div class="code-puzzle">
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<!-- Zone de code -->
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<div class="bg-sky-dark rounded-lg border border-sky-dark-100 p-4 font-mono text-sm mb-6">
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<div
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v-for="(line, index) in shuffledLines"
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:key="index"
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class="code-line flex items-center gap-2 p-2 rounded cursor-grab transition-all"
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:class="[
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validationResult === true && 'bg-green-500/20 border-green-500/50',
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validationResult === false && line !== solution[index] && 'bg-red-500/20 border-red-500/50',
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]"
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draggable="true"
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@dragstart="onDragStart($event, index)"
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@drop="onDrop($event, index)"
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@dragover="onDragOver"
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>
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<!-- Numéro de ligne -->
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<span class="text-sky-text-muted select-none w-6 text-right">{{ index + 1 }}</span>
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<!-- Poignée de drag -->
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<span class="text-sky-text-muted cursor-grab">⋮⋮</span>
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<!-- Code -->
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<code class="flex-1 text-sky-accent">{{ line }}</code>
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<!-- Boutons clavier (accessibilité) -->
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<div class="flex gap-1">
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<button
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type="button"
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class="p-1 text-sky-text-muted hover:text-sky-text"
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:disabled="index === 0"
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@click="moveLineUp(index)"
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:aria-label="t('challenge.moveUp')"
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>
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↑
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</button>
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<button
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type="button"
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class="p-1 text-sky-text-muted hover:text-sky-text"
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:disabled="index === shuffledLines.length - 1"
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@click="moveLineDown(index)"
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:aria-label="t('challenge.moveDown')"
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>
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↓
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</button>
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</div>
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</div>
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</div>
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<!-- Indice actuel -->
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<div
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v-if="currentHint"
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class="bg-sky-accent/10 border border-sky-accent/30 rounded-lg p-4 mb-6"
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>
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<p class="text-sm text-sky-accent">
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<span class="font-semibold">{{ t('challenge.hintLabel') }}:</span>
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{{ currentHint }}
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</p>
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</div>
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<!-- Actions -->
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<div class="flex flex-wrap gap-4 justify-center">
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<!-- Bouton valider -->
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<button
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type="button"
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class="px-6 py-3 bg-sky-accent text-white font-ui font-semibold rounded-lg hover:bg-sky-accent/90 transition-colors disabled:opacity-50"
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:disabled="isValidating"
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@click="validateSolution"
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>
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{{ isValidating ? t('challenge.validating') : t('challenge.validate') }}
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</button>
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<!-- Bouton indice -->
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<button
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v-if="hintsUsed < 3"
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type="button"
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class="px-6 py-3 border border-sky-dark-100 text-sky-text font-ui rounded-lg hover:bg-sky-dark-50 transition-colors"
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@click="requestHint"
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>
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{{ t('challenge.needHint') }} ({{ hintsUsed }}/3)
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</button>
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</div>
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<!-- Message d'erreur -->
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<Transition name="fade">
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<p
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v-if="validationResult === false"
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class="text-red-400 text-center mt-4 font-ui"
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>
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{{ t('challenge.wrongOrder') }}
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</p>
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</Transition>
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</div>
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</template>
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<style scoped>
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.code-line {
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border: 1px solid transparent;
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}
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.code-line:hover {
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background-color: rgba(250, 120, 79, 0.1);
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}
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.code-line:active {
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cursor: grabbing;
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}
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</style>
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```
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### Composant ChallengeSuccess
|
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|
||||
```vue
|
||||
<!-- frontend/app/components/feature/ChallengeSuccess.vue -->
|
||||
<script setup lang="ts">
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import confetti from 'canvas-confetti'
|
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const { t } = useI18n()
|
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|
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onMounted(() => {
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// Lancer les confettis
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confetti({
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particleCount: 100,
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spread: 70,
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origin: { y: 0.6 },
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colors: ['#fa784f', '#3b82f6', '#10b981', '#f59e0b'],
|
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})
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})
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</script>
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|
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<template>
|
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<div class="challenge-success text-center">
|
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<div class="text-6xl mb-4 animate-bounce">🎉</div>
|
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|
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<h2 class="text-3xl font-ui font-bold text-sky-accent mb-4">
|
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{{ t('challenge.success') }}
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</h2>
|
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<p class="font-narrative text-xl text-sky-text mb-8">
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{{ t('challenge.successMessage') }}
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</p>
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<p class="text-sky-text-muted">
|
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{{ t('challenge.redirecting') }}
|
||||
</p>
|
||||
</div>
|
||||
</template>
|
||||
```
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||||
|
||||
### Clés i18n
|
||||
|
||||
**fr.json :**
|
||||
```json
|
||||
{
|
||||
"challenge": {
|
||||
"title": "Une dernière épreuve...",
|
||||
"intro": "Avant de rencontrer le développeur, prouve que tu maîtrises les bases du code. Rien de bien méchant, promis.",
|
||||
"accept": "Relever le défi",
|
||||
"skip": "Passer directement au contact",
|
||||
"puzzleTitle": "Remets le code dans l'ordre",
|
||||
"puzzleInstruction": "Glisse les lignes pour reconstituer la fonction qui débloque l'accès au développeur.",
|
||||
"hint1": "La fonction commence par 'function unlockDeveloper() {'",
|
||||
"hint2": "La variable 'secret' est définie juste après l'accolade ouvrante",
|
||||
"hint3": "La dernière ligne avant l'accolade fermante est 'return \"Keep exploring...\";'",
|
||||
"hintLabel": "Indice",
|
||||
"needHint": "Besoin d'aide ?",
|
||||
"validate": "Vérifier",
|
||||
"validating": "Vérification...",
|
||||
"wrongOrder": "Ce n'est pas le bon ordre... Essaie encore !",
|
||||
"moveUp": "Monter",
|
||||
"moveDown": "Descendre",
|
||||
"success": "Bravo !",
|
||||
"successMessage": "Tu as prouvé ta valeur. Le chemin vers le développeur est maintenant ouvert...",
|
||||
"redirecting": "Redirection en cours..."
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
**en.json :**
|
||||
```json
|
||||
{
|
||||
"challenge": {
|
||||
"title": "One last challenge...",
|
||||
"intro": "Before meeting the developer, prove you understand the basics of code. Nothing too hard, I promise.",
|
||||
"accept": "Accept the challenge",
|
||||
"skip": "Skip to contact",
|
||||
"puzzleTitle": "Put the code in order",
|
||||
"puzzleInstruction": "Drag the lines to reconstruct the function that unlocks access to the developer.",
|
||||
"hint1": "The function starts with 'function unlockDeveloper() {'",
|
||||
"hint2": "The 'secret' variable is defined right after the opening brace",
|
||||
"hint3": "The last line before the closing brace is 'return \"Keep exploring...\";'",
|
||||
"hintLabel": "Hint",
|
||||
"needHint": "Need help?",
|
||||
"validate": "Check",
|
||||
"validating": "Checking...",
|
||||
"wrongOrder": "That's not the right order... Try again!",
|
||||
"moveUp": "Move up",
|
||||
"moveDown": "Move down",
|
||||
"success": "Well done!",
|
||||
"successMessage": "You've proven your worth. The path to the developer is now open...",
|
||||
"redirecting": "Redirecting..."
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Dépendances
|
||||
|
||||
**Cette story nécessite :**
|
||||
- Story 3.5 : Store de progression (contactUnlocked, challengeCompleted)
|
||||
- Story 3.3 : useNarrator
|
||||
|
||||
**Cette story prépare pour :**
|
||||
- Story 4.7 : Révélation (destination après le challenge)
|
||||
|
||||
### Project Structure Notes
|
||||
|
||||
**Fichiers à créer :**
|
||||
```
|
||||
frontend/app/
|
||||
├── pages/
|
||||
│ └── challenge.vue # CRÉER
|
||||
└── components/feature/
|
||||
├── CodePuzzle.vue # CRÉER
|
||||
└── ChallengeSuccess.vue # CRÉER
|
||||
```
|
||||
|
||||
**Fichiers à modifier :**
|
||||
```
|
||||
frontend/app/stores/progression.ts # AJOUTER challengeCompleted
|
||||
frontend/package.json # AJOUTER canvas-confetti
|
||||
frontend/i18n/fr.json # AJOUTER challenge.*
|
||||
frontend/i18n/en.json # AJOUTER challenge.*
|
||||
```
|
||||
|
||||
### References
|
||||
|
||||
- [Source: docs/planning-artifacts/epics.md#Story-4.6]
|
||||
- [Source: docs/planning-artifacts/ux-design-specification.md#Challenge]
|
||||
- [Source: docs/brainstorming-gamification-2026-01-26.md#Challenge]
|
||||
|
||||
### Technical Requirements
|
||||
|
||||
| Requirement | Value | Source |
|
||||
|-------------|-------|--------|
|
||||
| Durée puzzle | 1-3 minutes | Epics |
|
||||
| Indices | 3 niveaux progressifs | Epics |
|
||||
| Skip | Toujours disponible | Epics |
|
||||
| Thème | Code/développement | Epics |
|
||||
|
||||
## Dev Agent Record
|
||||
|
||||
### Agent Model Used
|
||||
|
||||
{{agent_model_name_version}}
|
||||
|
||||
### Debug Log References
|
||||
|
||||
### Completion Notes List
|
||||
|
||||
### Change Log
|
||||
| Date | Change | Author |
|
||||
|------|--------|--------|
|
||||
| 2026-02-04 | Story créée avec contexte complet | SM Agent |
|
||||
|
||||
### File List
|
||||
|
||||
Reference in New Issue
Block a user